batch commit

This commit is contained in:
Scott Settle
2025-07-02 13:12:09 -04:00
parent a73c4e02d0
commit ccb0095811
9 changed files with 2858 additions and 0 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Unittest_GameofLife")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Unittest_GameofLife")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("75f9d7d1-700d-4e3f-abae-73545125882e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using GameOfLifeFactory;
namespace Unittest_GameofLife
{
[TestClass]
public class UnitTest1
{
[TestMethod]
[TestCategory("CellCount")]
public void CellFactoryArray_CellCount_Middle()
{
CellFactory CellFac = new CellFactoryArray(5,5);
ICell _icell = CellFac.CreateCell();
_icell.X = 1;
_icell.Y = 2;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
ICell Holder = CellFac.CreateCell();
Holder.X = 2; Holder.Y = 2;
int NumberCell = CellFac.GetNeighborCount(Holder);
Assert.AreEqual(NumberCell, 1);
}
[TestMethod]
[TestCategory("CellCount")]
public void CellFactoryArray_CellCount_None()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell Holder = CellFac.CreateCell();
Holder.X = 2; Holder.Y = 2;
int NumberCell = CellFac.GetNeighborCount(Holder);
Assert.AreEqual(NumberCell, 0);
}
[TestMethod]
[TestCategory("CellCount")]
public void CellFactoryArray_CellCount_TopLeft()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 1;
_icell.Y = 0;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
ICell Holder = CellFac.CreateCell();
Holder.X = 0; Holder.Y = 0;
Assert.AreEqual(CellFac.GetNeighborCount(Holder), 1);
}
[TestMethod]
[TestCategory("CellCount")]
public void CellFactoryArray_CellCount_TopRight()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 3;
_icell.Y = 0;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
ICell Holder = CellFac.CreateCell();
Holder.X = 4; Holder.Y = 0;
int NumberCell = CellFac.GetNeighborCount(Holder);
Assert.AreEqual(NumberCell, 1);
}
[TestMethod]
[TestCategory("CellCount")]
public void CellFactoryArray_CellCount_Multiple()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 0;
_icell.Y = 0;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
_icell.X = 1;
_icell.Y = 1;
CellFac.SetCell(_icell);
ICell Holder = CellFac.CreateCell();
Holder.X = 0; Holder.Y = 1;
int NumberCell = CellFac.GetNeighborCount(Holder);
Assert.AreEqual(NumberCell, 2);
}
[TestMethod]
[TestCategory("SetCell")]
public void CellFactoryArray_SetCell_inbounds()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 0;
_icell.Y = 0;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
Assert.AreEqual(CellFac.GetCell(0,0).IsAlive, true);
}
[TestMethod]
[TestCategory("SetCell")]
public void CellFactoryArray_SetCell_OutofboundsY()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 0;
_icell.Y = 5;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
Assert.IsTrue(true);
}
[TestMethod]
[TestCategory("SetCell")]
public void CellFactoryArray_SetCell_OutofboundsX()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 5;
_icell.Y = 0;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
Assert.IsTrue(true);
}
[TestMethod]
[TestCategory("SetCell")]
public void CellFactoryArray_SetCell_OutofboundsXY()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 5;
_icell.Y = 5;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
Assert.IsTrue(true);
}
[TestMethod]
[TestCategory("GetCell")]
public void CellFactoryArray_GetCell_Live()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 0;
_icell.Y = 0;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
Assert.AreEqual(CellFac.GetCell(0,0).IsAlive, true);
}
[TestMethod]
[TestCategory("GetCell")]
public void CellFactoryArray_GetCell_Dead()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 0;
_icell.Y = 0;
_icell.IsAlive = false;
CellFac.SetCell(_icell);
Assert.AreEqual(CellFac.GetCell(0, 0).IsAlive, false);
}
[TestMethod]
[TestCategory("GetCell")]
public void CellFactoryArray_GetCell_OutofBounds()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
Assert.IsNull(CellFac.GetCell(5, 5));
}
[TestMethod]
[TestCategory("CreateCell")]
public void CellFactoryArray_CreatCell_Create()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell temp = CellFac.CreateCell();
Assert.IsTrue(true);
}
[TestMethod]
[TestCategory("Clear")]
public void CellFactoryArray_Clear_ClearBoard()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
CellFac.Clear();
Assert.IsTrue(true);
}
[TestMethod]
[TestCategory("NextGen")]
public void CellFactoryArray_NextGen_TCell()
{
CellFactory CellFac = new CellFactoryArray(5, 5);
ICell _icell = CellFac.CreateCell();
_icell.X = 2;
_icell.Y = 2;
_icell.IsAlive = true;
CellFac.SetCell(_icell);
_icell.X = 1;
_icell.Y = 2;
CellFac.SetCell(_icell);
_icell.X = 3;
_icell.Y = 2;
CellFac.SetCell(_icell);
CellFac.NextGeneration();
Assert.AreEqual(CellFac.GetCell(2, 1).IsAlive, true);
}
[TestMethod]
[TestCategory("Default Constructor")]
public void CellFactoryArray_Defaultconstructor()
{
CellFactoryArray Test = new CellFactoryArray();
Assert.IsTrue(true);
}
[TestMethod]
[TestCategory("Overloadded Constructor")]
public void CellFactoryArray_Overloaddedconstructor()
{
CellFactoryArray Test = new CellFactoryArray(5,5);
Assert.IsTrue(true);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{75F9D7D1-700D-4E3F-ABAE-73545125882E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Unittest_GameofLife</RootNamespace>
<AssemblyName>Unittest_GameofLife</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>False</IsCodedUITest>
<TestProjectType>UnitTest</TestProjectType>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="GameOfLifeFactory">
<HintPath>..\GameOfLifeFactory\bin\Debug\GameOfLifeFactory.exe</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<Choose>
<When Condition="('$(VisualStudioVersion)' == '10.0' or '$(VisualStudioVersion)' == '') and '$(TargetFrameworkVersion)' == 'v3.5'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
</ItemGroup>
</When>
<Otherwise>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework" />
</ItemGroup>
</Otherwise>
</Choose>
<ItemGroup>
<Compile Include="UnitTest1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITesting, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
</ItemGroup>
</When>
</Choose>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
</startup>
</configuration>

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.5.2", FrameworkDisplayName = "")]